Tuesday 17 January 2017

snowboarding game by the pro – Infinite Air with Mark McMorris

snowboarding game by the pro – Infinite Air with Mark McMorris

Mark McMorris Infinite Air aka Infinite Air with Mark McMorris

Join pro snowboarder Mark McMorris and an elite crew of riders in a vast, open-world snowboarding experience. Compete in authentic events, drop in on any mountain peak by helicopter, and design your own snow parks to shred with the World Editor.
You can even save and share your creations online, and Mark McMorris Infinite Air is clearly geared up towards the online world.

About This Game

Mark McMorris Infinite Air is a fresh welcome into snowboarding for newcomers and a challenging step into untracked territory for seasoned boarders. Get ready to shred custom-built runs and show off gnarly tricks across vast, personalized terrain parks and 100+ square miles of backcountry. Awe-inspiring environments, fluid snowboarding maneuvers and authentic competitions craft an exhilarating and realistic experience on the snow.


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Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!
• Ride with the Pros Join top snowboarder Mark McMorris and other pros in the most authentic snowboarding game to date.
• Genre-Defining Realism Fluid analog controls and physics-driven animations capture the true feel of snowboarding, allowing for skill-based trick executions and your own flavor of creativity.
• Challenge Your Friends Compete in real-world events and go head-to-head in Slopestyle, Big Air, and Halfpipe competitions.
• Infinite Runs to Ride Procedurally generated mountains and an intuitive map editor deliver an infinite number of mountains to explore and big air to find.
• Share and Explore Share your course creations with friends online, and explore the best runs the community has to offer.


PC System Requirements

Minimum:
OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
Processor: Intel Core 2 Quad Q8200 @ 2.3ghz or equivalent
Memory: 4 GB RAM
Graphics: AMD Radeon 5750 or NVIDIA GTX 650 with 1GB video RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 3 GB available space
Sound Card: DirectX 9.0c compatible
Additional Notes: A PC-compatible gamepad is required.
Recommended:
OS: Windows 7 64 bit, Windows 8 64 bit, Windows 10 64 bit
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: AMD Radeon 7850 or NVIDIA GTX 660 with 2GB video RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 3 GB available space
Sound Card: DirectX 9.0c compatible
Additional Notes: A PC-compatible gamepad is required.

A Snowboarder’s Game: Fly around, build ski path & snowboarding

Infinite Air with Mark McMorris attempts to carve a path in the extreme sports genre, but falls terribly short. The graphical fidelity, open presentation, and style of control are all great ideas that logically should make for an equally great game. However, the final product just isn’t all the way there. Mark McMorris may not be a household name, and now after this game, will be the name you remember not for fondness, but rather for what it could be.



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Infinite Air with Mark McMorris tries to invoke those feelings of playing Skate for the first time with its control layout. Here, you use the left stick for movement, the right stick for tricks, triggers for loading a jump and trick modifiers. Now, this review was done on PC, I should note that the game does not support keyboard and mouse other than in menus. In fact, the mouse cursor likes to stay on-screen while you’re using a controller. It’s a weird omission, but the controller would feel the best for what the controls are asking you to do. The controls often work against you. They don’t lend themselves to allow you to get back moving again if stopped due to something, so you’ll be often moving like you’re stuck in quicksand trying to get momentum to move on. Crashing or bailing out of a trick has you hilariously slide for an extended period of time before you can “get up”, though you can alternately respawn at the expense of starting over. One of the more infuriating things was never being able to stop or slowdown in a spin or flip, you can’t seem to just land without killing yourself.
Infinite Air with Mark McMorris has an open-mountain to explore or take part in challenges that provide progression. The progression is stale is merely checking off boxes to complete challenges that unlock more areas. If you’re not skilled enough to continue, you’ll be held back similarity to Tony Hawk’s Pro Skater, but because the presentation is lacking, it all feels directionless in a bad way. Infinite Air does some cool things like letting you use a helicopter to get around the mountain and drop in as you see fit. This type of freedom I can get behind, but it is just such a hollow experience.


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The cast of Infinite Air is pretty solid, featuring the man himself, Mark McMorris. Other playable characters include Ulrik Badertscher, Danny Davis, and Torstein Horgmo. Unless you follow snowboarding, these names will mean very little to you. The tutorials are voice rather poorly, coming across as flat and/or uninterested in what they are saying, despite it being very helpful for you to understand how to play the game.
Graphically the game looks excellent in motion, and less so while still. And if you come to a complete stop like I mentioned before, you’ll have nothing but time to look at your surroundings as you try to get yourself unstuck. I noticed that effects like depth of field and blur make the game look much better on PC when they are turned off. The depth of field and blur effects are far too intense, and make the game look worse than it is.

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 You may remember HB Studios for creating The Golf Club, the golfing was solid, and the courses were generic, but the presentation and execution were really solid. The included course generator there really lengthened the game to be able to create your own courses. The same can be found here in Infinite Air. The controls and UI are intuitive for anyone to create fun levels on randomized mountains that perhaps are more fun than the courses found in the main game.
The game does have a multiplayer mode, but it seems dead on arrival. I attempted to join several multiplayer sessions at different times of the day, and the mountain is empty as the single-player mountains. There just doesn’t seem to be anyone playing the game, so I never got to see what it was like to ride down a mountain with a buddy.

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Infinite Air with Mark McMorris is part of a trio of snowboarding games each trying to get your attention. Infinite Air could be a lot better, but there’s not a proper attitude to excite you to want to keep playing. It just becomes hard to recommend with how shallow the game is. If you’re hard-pressed for something on PC, or even on consoles for snowboarding, there will be other options. If this is the one you settle on, buy it when it is discounted.

Forge By Games
#ForgeByGames #snowboarding #McMorris #InfiniteAir #snowboarder

Get your copies of the games:
Infinite Air with Mark McMorris   or   Mark McMorris Infinite Air
 Windows
 Xbox One
 PlayStation 4

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