Monday, 30 January 2017

The Beautiful game of Never Alone (Kisma Ingitchuna)

Beautiful graphic, fairy tales like story, friendship of human and animal, non stop advantures. 


Never Alone (Kisima Ingitchuna) is constructed around the story and tales found in the folklore of the indigenous Alaskan people, the narrative follows a story of bringing balance to the “eternal blizzard” by going to its source. The influencing stories set to make an appearance include the Blizzard Man, The Little People, Manslayer, The Rolling Heads and Sky People, but the game will be split across eight separate chapters to better facilitate the puzzle platforming structure of the game.
Experience the epic journey of Nuna and Fox as they search for the source of an eternal blizzard that threatens the survival of everything they have ever known.

Never Alone, also known as Kisima Inŋitchuŋa

Never Alone has two main characters in the game that travel through the 8 separate chapters together, they are:

Nuna – Nuna is one of the Iñupiaq,the Alaskan Native folk and she is adventuring with an arctic fox. Skilled in the use of a Bolas, Nuna is one of the games two main playable characters.

The Arctic Fox – The Arctic Fox is a pure snow white companion that is going to be travelling with Nuna throughout the adventure, the fox is considerably faster than Nuna bu is obviously lacking the means to throw the bolas like Nuna.

 Never Alone (Kisima Inŋitchuŋa) (Kisima Ingitchuna)

The gameplay of Never Alone follows that of the typical “atmospheric puzzle platformer”, this is perhaps a genre best represented in the hugely popular game, Limbo. Never Alone however takes on an entirely different art style that makes the game somewhat singular in this regard, opting to go ​​for a more desaturated chalk-like pastel esque art style.
The player takes control of the young Alaskan Native, Nuna and her p​u​r​e​ white Arctic fox. The primary puzzle platforming mechanic in Never Alone is that the player can swap between Nuna and her Fox to help solve puzzles and progress through the game. The fox is much faster than Nuna,as you would expect, but Nuna can pick up items and can use her Bola (the Bolas is a throwing weapon that originated in the Americas and consists of two weights at opposite ends up a rope to make a heavy, tangling projectile) to open up new areas in the game. Nuna and her fox will adventure together and solve puzzles throughout the 8 separate chapters of the game.
The game is mostly set in the cold, harsh and often hostile environment of the Alaskan tundra and reflects a very real but wholly natural threat to Nuna and her Fox.

Never Alone, I am not alone

Never Alone (Kisima Inŋitchuŋa) (Kisima Ingitchuna)

Developer(s)     Upper One Games
Publisher(s)     E-Line Media
Engine     Unity

Platform(s)    
Linux
Microsoft Windows (PC)
OS X
PlayStation 3
PlayStation 4
Wii U
Xbox One
iOS
Android

Release date(s)

PC Microsoft Windows
November 18, 2014

PlayStation 4
NA: November 18, 2014
EU: November 26, 2014
JP: December 11, 2014

Xbox One
November 19, 2014

OS X
February 26, 2015

Wii U
NA: June 25, 2015
EU: July 9, 2015

PlayStation 3
EU: December 22, 2015
NA: December 23, 2015

Linux
December 23, 2015

iOS
June 2, 2016

Genre(s)     Puzzle-platformer, Action
Mode(s)     Single-player, multiplayer

Never Alone + Foxtales DLC + Soundtrack (PC, 2014)

Price: US $4.59

 

This game Development

Never Alone was developed by Upper One Games in conjunction with the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council met with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends culture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission.

E-Line creative director Sean Vesce was excited by the idea and challenge of leaving his cubicles where "a bunch of white guys" discuss fictional fantasies and instead work to build a game around a community's "values and mythologies". He had previously held leadership positions at Crystal Dynamics and Activision. They built a 12-member development team in Seattle, who worked with a group of Alaska Native community storytellers and artists to craft the game. The development team's writer was an Alaskan Native. Never Alone was built in the Unity game engine. A local-cooperative mode is available.



Reception


Aggregator     Score
Metacritic     (PS4) 73/100
(PC) 72/100
(WIIU) 67/100
(XONE) 66/100
Review scores
Publication     Score
GameSpot     4/10
Joystiq     4.5/5 stars
The Guardian     4/5 stars

Never Alone received "mixed" reviews, according to video game review aggregator Metacritic.

Critics positively noted the game's art design, which blends a simple, cartoon style with scrimshaw influences. The included documentary videos were also remarked upon as "[leaving the player] feeling educated as well as entertained" and "[doing] an excellent job of giving a cultural context" for the game.

The platforming elements of Never Alone were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters. However, other critics felt the gameplay was diverse and "satisfying".


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Never Alone: Foxtales

The first expansion for the game, titled Never Alone: Foxtales, was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

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